AI Insights · Timothy · July 2022
Top 5 Ultracasual Games on Android in Africa: Q2 2022
Explore the performance of the top 5 ultracasual games on Android in Africa during Q2 2022, based on Sensor Tower data.
During the second quarter of 2022, the top 5 ultracasual games on the Android platform in Africa demonstrated varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared:
Fill The Fridge from Rollic Games saw a dynamic quarter. Weekly downloads fluctuated, peaking at approximately 151K in the final week of June. Weekly revenue showed a downward trend initially, dropping to around $6 in late May, before gradually rising to $31 by the end of June. The game also experienced a significant increase in weekly active users, growing from 259K at the end of March to over 407K by the end of June.
Antistress - relaxation toys by JindoBlu maintained a steady presence. Weekly downloads ranged between 56K and 90K, with a noticeable dip towards the end of the quarter. Weekly revenue remained relatively low, peaking at $26 and stabilizing around $19 in June. The number of weekly active users saw a slight decline from approximately 448K at the start of the quarter to around 397K by the end of June.
Pop it Fidget Toys 3D Games from FALCON GAME experienced a decrease in weekly downloads, starting at 83K in late March and falling to around 46K by the end of June. The game did not generate notable revenue during this period. Weekly active users also declined, from 218K at the end of March to 152K by the end of June.
Sponge Art by CASUAL AZUR GAMES showed varied performance. Weekly downloads peaked at approximately 73K in late May, followed by a decline to around 27K by the end of June. Revenue was minimal, with a peak of $5 in early May. Weekly active users fluctuated, peaking at 304K in late May before dropping to roughly 219K by the end of June.
Fidget Toys 3D - Antistress from Fidget Dev had a modest performance. Weekly downloads saw a gradual increase, reaching about 64K in the last week of June. Revenue remained negligible throughout the quarter. Weekly active users showed a slight increase, growing from 218K at the end of March to approximately 248K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.